It has been 20 years since Guitar Hero debuted across the Atlantic, providing players everywhere the means to become a rock star. Not literally, though you'd be hard-pressed telling that someone who has nailed Free Bird’s four-minute guitar solo in front of a packed crowd of friends.
Created by the developers, the game provided users with a plastic guitar peripheral to match coloured notes scrolling down the screen synchronized to the music. Each riff corresponded to particular chords, creating the sensation of a genuine live show.
The studio previously tried its hand with rhythm games before partnering with the publisher, which was acquired by Activision in 2006. Together, they laid the groundwork for an unlikely billion-dollar series which made a remarkable impact on numerous of the artists included, introducing classic bands to millions of gaming enthusiasts.
A former executive, former COO from the developer, recalls the initial budgetary hurdles of licensing the recordings – even though initial releases mostly used cover versions.
“We rerecorded every song because the cost prohibitive,” he explains. “Even with the publishing rights alone, it was nearly impossible. We failed to secure acts such as legendary groups – the publisher had virtually no money, and we were fairly certain it would fail. However, when the game took off, and record sales and radio play were going up, everyone wanted to be in.”
He continues: “Among the amazing things was the number of mothers and fathers reached out and thanked us for exposing their children to the music they loved. It evolved into an intergenerational thing.”
Timeless Music Finds a New Audience
Northern Irish blues-rock band the Answer included their track on the 2008 game the popular installment. Lead musician the artist recalls how the series brought older hits to the forefront: “The game offered a larger, new demographic. Generally this had been seen as music that was past it, however when it was featured on the game and teenagers discovered it, suddenly it was cool. That legitimised it, eliminating the ‘dad rock’ label. It provided all our music a new life.”
In 2008, the Answer’s first record was still not available in the US, meaning the game was a key medium for exposure for the group during their a North American tour opening for the rock giants. “The roadies were playing Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” he notes.
Major Band Spin-offs Enduring Impact
Rock’s heavyweight names soon took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen starring in dedicated game editions centered around each band’s catalogue and related lore, visuals and legendary status. In the case of, the Aerosmith edition, it was said to have made the group more money compared to their records. It moved more than 500,000 copies upon release, and sales of their songs rose significantly at a time when the music business was already collapsing.
The series still motivates quick-handed fanaticism among its fans. Recently, an online personality completed a remarkable feat featuring Through the Fire and Flames – an infamously tough anthem popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar gameplay but an array of customisation options. This track is challenging enough on the hardest setting, let alone performed at increased tempo while hitting every one of its near 4,000 notes. The streamer claimed requiring nine months to accomplish.
“The game offers a, fantasy thing. If you play other games, that doesn’t mean you ought to use a real gun and enlist,” says DragonForce guitarist the artist.
DragonForce previously completed a successful tour when Through the Fire and Flames appeared on Guitar Hero III, but Li says it made them a household name. “I remember our distributors calling to tell me that our selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we were playing right ahead of top acts at the event.”
Indeed, DragonForce’s exposure via the game was so immense that it has threatened to eclipsing everything else the band has done. Recently, the song featured in promotional material for Despicable Me 4. “In the past I thought otherwise, but now I accept it,” Li says. “Should you just listen to one DragonForce song, it’s totally cool – each person has their own path in music and I'm pleased we played a role of people’s lives”.
Enduring Legacy from the Plastic Guitar
The best promotion, be it for automobiles, clothes or games, extends beyond than selling something – it evokes a longing. Did Guitar Hero tap into that? “Precisely what we were aiming to achieve,” he confirms. “The excitement of being a rock star in the spotlight. Since the beginning, the co-founders believed there’s an instinctive human desire to make music, and they wanted to leverage innovation to enable everyone to participate”.
The majority of Guitar Hero games came out over a mere five-year period between 2005 and 2010, featuring derivative titles such as DJ Hero, complete with a spinning deck, and the band-focused game. After that, the publisher’s interest on peripherals died down, except for a brief comeback several years later.
Titles such as Clone Hero and newer releases have kept the scene active, and there’s expectations of something from the founders on the way. Recently formed developers has begun production on their first rhythm-based title. The initial creators are participating as special advisers. Is the world ready to embrace a new entry in the spirit of the classic?
“We thought such titles could be similar to sports games allowing annual update every year,” he remarks. “There’s so much new music that it could be perennially popular, so I’ve always been optimistic. There’s no reason why it can’t continue with new generations.”